Probably Monsters
ProbablyMonsters builds AAA video game studios and interactive entertainment
Information about Probably Monsters
Probably Monsters executive employees
dean johnson
Engineering Director
katie leggett
Operational Excellence
ryan gitter
Senior Concept Artist
ryan jenkins
Senior Gameplay Designer
ross kristof
Backend Systems Engineer
jonathan nabozn
Senior Software Engineer
michael milota
Senior World Artist
morgan hoke
Sr. Software Engineer
kelly snyder
Senior Producer
john ebenger
Cinematic Director
eric walston
Senior Software Engineer
jennifer bertel
Strategic Business Operations
matt case
President ProbablyMonsters
kory hubbell
Senior Concept Artist
kevin norman
Purchasing Manager
irene chan
Senior Product Marketing
jamie ro
Senior Concept Artist
daniel raimo
Senior Sound Designer
harold ryan
CEO
ken balough
Head of Product
mike boden
Recruiting Manager
chris kahrs
Internal Communications
cam moeller
Executive Program Manager
anne mclaughlin
Senior Software Engineer
andrew solomon
Engineering Director
allen fong
Studio Director
aj badarni
Senior Game Tools
ai tran
Senior Technical Designer
adrian majkrzak
Art Director
adam parsons
Director of Production
steve lopez
Vice President of
thomas dowd
Senior QA Engineer
shay sanders
Senior QA Engineer
sean masterson
Senior QA Engineer
steven baron
IT Lead and
ryan delaney
Senior Software Test
sergei smoliani
Senior Data Engineer
reece holzhause
Software Development Engineer
yu-fan(linda) c
Senior Cinematic Lighting
valentina littl
L&D Program Manager
ryan mcmillan
Lead Software Engineer
steve burnaroos
Director Of Operations
victor hallock
Senior Producer
tom slattery
Director of External
richard jessup
Senior Level Designer
ryan o'connor
Senior Product Marketing
rob stone
Senior Product Designer
stephanie karr
Director of HR
ryan chew
Lead Gameplay Engineer
tom stankus
Director HR Business
zach hooper
Senior Producer
shannon armstro
Chief People Officer
tim williams
Senior Workflow Engineer
rajeev nattam
World Art Lead-Palette
steve desilets
Design Director &
sage merrill
Gameplay Design Director
thomas abrams
Director of Recruiting
travis johnston
Technology Director
toby sabol
Sr. Release Manager
prodipto roy
Director Of QA
tony hsu
Studio Head
jared schibel
Senior Gameplay Engineer
daniel peer
Senior Quality Assurance
jenny lee
Product Marketing Manager
jedd chevrier
Art Director
gavin howell
Product Marketing
jason jones
Game Director
noah thompson
Lead Environment Artist
kyle rau
Lead Hard Surface
danielle hibbs
Senior UX Designer
jonathan kight
Engineering Director
dennis crowley
Senior Build and
majid esmaeili
Lead Character Artist
matthew gross
Engineering Director
darren mason
Senior Incubation Engineer
mark egesdal
Senior Network Engineer
jonathan lindbl
Senior Environment Artist
cj cowan
Creative Director-ProbablyMonsters
kevin neilson
Senior QA Engineer
michael mcdermo
Build and Release
james trevett
Lead World Artist
matthew bishop
Somehow I Manage
jeffrey duke
Director Learning and
marsh lefler
Project Director
patrick blank
Creative Director
michael zenke
Senior Writer
dave matthews
Studio Head
josh wexler
Senior Engineer
john dunbar
Gameplay Director
douglas martin
QA Manager Probably
jacques kerner
Senior Software Engineer
jamie johnson
Founder CEO &
nate henderson
Director of IT
david paul
Art Director
christopher cla
Audio Director
chris shaules
Quality Assurance Manager
chris opdahl
Game Director
chris kirwan
Senior QA Engineer
chris crosetto
Senior Software Engineer
chris coleman
Senior Character Artist
chris burgess
Senior Sound Designer
chance davis
Senior Recruiter
carlos cuello
Engineering Director
bryan swan
Senior Web Software
bridget danaher
Technical Program Manager
brian cheng
Senior QA Engineer
brandon blancha
Senior Software Engineer
bradley klocksi
Senior Build and
bethany w.
Senior Recruiter
ben rodgers
Senior Technical Designer
ben freedman
Lead Animator
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